Sunday, June 7, 2009
Mairrethid, level 2
Schlobrock, level 2
Mez Gobbo, level 2
Gherota, level 2
Gurnlocke Fisk, level 2
Saturday, June 6, 2009
Fight Notes
A. Crew:
1. Elf Rogue: Lurker 4, Rogue
a. Loot: Amulet of Health +1 (L3), 2 potions of healing (actually 1, cuz drank 1 in combat), gold ring set with pearl (250gp), 20gp.
b. Xp: 350
2. Elf Archer: Artillery 4
a. Loot: Bracers of the Perfect Shot (L3), 2 potions, 20gp.
b. Xp: 175
3. Elf Ninjas: 5 Skirmisher 2s
a. Loot: healing potion, 20gp.
b. Xp: 125 each
B. FIGHT!
1. Round 1: (initiative determined by circumstances)
a. Previously, all players set up with ready actions as follows:
i Mairrethid: Force Burst on whoever opens the door.
ii Mez: Sly Flourish (dagger) on closest enemy he can see.
iii Fisk: Vampiric Embrace on closest enemy he can see.
iv Schlobrock: Righteous-brand on first enemy in melee range; if successful, attack bonus goes to Gherota.
v Gherota: Reaping Strike at first target in melee range
b. N2: Opens Door, interrupted by readied actions.
i Mairrethid: Force Orb against N2 hits (attack 24 vs Ref 16, damage 18, N2 hp 14 bloodied). Secondary attacks against N1 hits (attack 24 vs Ref 16, damage 12, N1 hp 20), ER hits (attack crit, damage 15, ER hp 28), EA hits (attack 22 vs Ref 18, damage 12, EA hp 26), N5 hits (attack 22 vs Ref 16 damage 12, N1 hp 20), N3 hits (attack 18 vs Ref 16 damage 12, N1 hp 20). 71 hp of damage, total, to 6 targets.
ii Fisk: Curse on N2; Vampiric Embrace against N2 (attack 15 vs Will 14, damage 18 +5 curse, Fisk thp 9, EA hp -7 dying).
iii Mez: Sly Flourish against ER (attack 27 vs Ac 18, damage 12, ER hp 26).
c. EA: Longbow against Gherota hits (attack 23 vs Ac 20, damage 10, G hp 22).
d. ER: Deft Strike against Gherota--move interrupted by readied actions of Schlobrock (attack 26 vs Ac 20, damage 11, ER hp 15 bloodied) and Gherota (attack crit, damage 14, ER hp 1 bloodied)--continued (attack 22 vs Ac 20, damage 12, Ma hp 10 bloodied); move action shifts back out of room; drink healing potion (heal 10, ER hp 11 bloodied).
e. N1: Chain and Sickle against Gherota hits (chain 24 vs Ac 20, damage 4 & grabbed, G hp 6 bloodied; sickle 13 vs Ac 20, miss).
f. N2: dying.
g. N3: Move into room, movement interrupted by opportunity attacks--Gherota miss (attack fail), Schlob hits (attack 19 vs Ac 16, damage 10, N3 hp 10 bloodied), Mez miss (attack 15 vs Ac 16)--then Chain and Sickle against Gherota (chain 26 vs Ac 20, damage 5, G hp 1 bloodied; sickle 25 vs Ac 20, damage 7, G hp -6 unconscious).
h. N4: Move into room, Chain and Sickle against Mez (chain 12 vs Ac 19, miss; sickle 24 vs 19, damage 4, Mz hp 24).
i. N5: Move forward, Sickle against Schlob miss (attack 15 vs Ac 17 +cover).
2. Round 2
a. Mairrethid: Flaming Sphere in ER’s square, misses ER (attack 10 vs Ref 18). Action Point Scorching Burst in ER’s square (ER: attack 26 vs Ref 18, damage 7, ER hp 4 bloodied) (EA: attack 23 vs Ref 16, damage 7, EA hp 19 bloodied) (N1: attack 21 vs Ref 16, damage 7, N1 hp 13 bloodied) (N3: attack 26 vs Ref 16 +cover, damage 7, N3 hp 3 bloodied) (N4: attack 26 vs Ref 16 +cover, miss) (N5: attack 17 vs Ref 16, damage 7, N5 hp 13 bloodied).
b. Fisk: Delays action.
c. Gherota: makes Death Save (roll 10), delays turn.
d. Schlobrock: Healing Word on Gherota (heal 8+5, G hp 7), Righteous Brand vs N1 (attack 17 vs Ac 16, damage 14 and attack bonus given to Mez vs N1, N1 hp 6 bloodied).
e. Gherota: Cleave against N4 (attack 17 vs Ac 16, damage 12 and cleave 5 to N3, N3 hp -2 dying, N4 hp 8 bloodied).
f. Mez: Sly Flourish vs N1 (attack 23 +5 brand vs Ac 16, damage 15, N1 hp -9 dying).
g. Fisk: Warlock’s Curse on ER, Flames of Phlegartharos against ER (attack crit, 35 damage, F thp 11, ER hp -29 dead).
h. Morale checks, triggered by losing 50% of force and by leader’s collapse. This is an old school Wisdom check (roll Wisdom score or less to pass check), with success resulting in retreat (because these characters aren’t fantatics and they will lose). Factors: +2 bloodied, +2 leader down. Rolls: EA succeeds (roll 23 vs Wis 15), E4 fails (roll 13 vs Wis 15), E5 fails (roll 16 vs Wis 15). Yes, I am house-ruling, and yes, I'm still experimenting with it. All modifiers are ad hoc circumstance bonuses that just happen to make sense. Players can always argue for or against these.
i. EA: Burned by Flaming Sphere (damage 5, EA hp 14 bloodied). Double move, running, to get 18 squares, clear out of the bathhouse and off the map.
j. N4: Burned by Flaming Sphere (damage 5, N4 hp 3 bloodied). Chain and Sickle against Gherota (chain 10 vs Ac 20, miss; sickle 24 vs Ac 20, damage 6, G hp 5).
k. N5: Burned by Flaming Sphere (damage 5, N5 hp 8 bloodied). Double move, running, to get 18 squares, clear out of the bathhouse and off the map.
3. Round 3:
a. Mairrethid: Cancels Flaming Sphere, Readies Magic Missile in case N4 moves or attacks.
b. Schlobrock: Healing word on Gherota (heal 14, G hp 19), Moves to block N4’s exit, Readies Righteous Brand in case N4 moves or attacks.
c. Gherota: Intimidate check against N4 to force surrender (check 17 vs Will 14, success; note that no bonus for N4 being Unfriendly or Hostile because N4 is a disinterested mercenary, also not a psycho with a death wish, also offended that his surviving allies ditched him).
4. Note: None of the wounded (N1, N2 and N3) could have failed three death saves in this time, so I don’t need to roll them. Schlob and Gherota apply first aid, with Healing checks:
a. Gherota stabilizes N1 (roll 15 vs DC 15)
b. Schlobrock stabilizes N2 (roll 25)
c. Gherota stabilizes N3 (crit)
Tuesday, May 26, 2009
I'm back.
Sunday, February 8, 2009
Chapter 8 Combat Simulation Notes
Initiative
Mez - 22
Blackblade 2 - 18
Merry - 16
Hexer - 15
Archer - 14
- Archer 1
- Archer 2
- Archer 3
- Archer 4
Gherota - 14
Schlob - 12
Blackblade 1 - 11
Soldier C - 10
- Grunt C1
- Grunt C2
- Grunt C3
- Grunt C4
Fisk - 6
Soldier B - 2
- Grunt B1
- Grunt B2
- Grunt B3
- Grunt B4
Round 1

Mez – Sly Flourish crossbow shot out of the room at Soldier B0 (atk 29 crit, dmg 14 + 6 sneak attack, hp 27).
Blackblade 2 – Takes up position 2 squares from door against wall, doesn’t engage.
Merry – Scorching blast centered on Soldier B0 (atk 15, miss), with 2 minions in blast range (B1, atk 7, miss) (B2, atk 20, dmg 7, kill) (B4, atk 9, miss). Action point, summons Flaming Sphere behind Soldier B0 and attacks him (atk 7, miss). Moves to get position vs Archers.
Hexer – Vexing Cloud centered on Gherota, putting everyone at -2 attack until they leave the cloud, and an additional -2 against goblins in the cloud (concealment).
Archer – Schlob (atk 9, miss).
Archer 1 – Fisk (atk 17, dmg 6, hp 26).
Archer 2 – Merry (atk 12, miss).
Archer 3 – Gherota (atk 22, dmg 4, hp 22).
Archer 4 – Schlob (atk 12, miss).
Gherota – Handaxe at Soldier B0 (atk 22, dmg 7, hp 20, bloodied).
Schlob – Lance of Faith at Hexer (atk 6, miss).
Blackblade 1 – Stands pat, no action.
Soldier C – Waits until Soldier B gets to move.
- Grunt C1 -
- Grunt C2 -
- Grunt C3 -
- Grunt C4 -
Fisk – Places his Warlock’s Curse on Soldier B0, then Vampiric Embrace (atk 19, dmg 15 + 2 curse, hp 3). Fisk gains 7 thp.
Soldier B – Burned by Flaming Sphere (6 hp, dead), dies. Fisk gains 4 thp (total thp 11).
Grunt B1 – Advance and Longsword against Schlobrock (atk 19, dmg 5, hp 20)
Grunt B2 – Already Dead
Grunt B3 – Burned by Flaming Sphere (atk 12, miss). Advance and Longsword against Gherota (atk 15, miss).
Grunt B4 – Burned by Flaming Sphere (atk 19, dead)
Soldier C – Burned by Flaming Sphere (dmg 8, hp 39). Advance and Spear against Gherota (atk 17, miss).
Grunt C1 – Advance and Longsword Schlobrock (atk 19, dmg 5, hp 15).
Grunt C2 – Gets away from allies.
Grunt C3 – Gets away from allies.
Grunt C4 – Stands there like an idiot.
Round 2

Mez – Waits until after Fisk acts.
Blackblade 2 – Waits until after everyone acts.
Merry – Sustains Flaming Sphere and sends it toward Hexer, attacking with it (atk 1 critical miss).
Hexer – Burned by Flaming Sphere (dmg 9, hp 37). Sustains Vexing Cloud and moves it forward slightly, to keep party covered and give goblins more room to maneuver. Blinding Hex against Mairrethid (atk 19, dmg 9, hp 12, blinded). Moves away from Flaming Sphere.
Archer – Arrow against Fisk (atk 13, miss)
Archer 1 – Arrow against Gherota (atk 13, miss)
Archer 2 – Arrow against Mez (atk 1 critical, miss)
Archer 3 – Arrow against Gherota (atk 25, dmg 6, hp 16).
Archer 4 – Burned by Flaming Sphere (atk 14, dead).
Gherota – Draws Longsword, Footwork Lure against Soldier C0 (atk 25 critical, dmg 14, hp 25), stepping out and sliding C0 behind him.
Schlob – Healing word on Gherota (heal 9, hp 25). Righteous Brand, Soldier C0 (atk 8, miss).
Blackblade 1 – Advance and attack Gherota flanking with Swort Sword (atk 23, dmg 3 + 6 combat advantage, hp 16).
Fisk – Shift away from Soldier C0. Curse on Soldier C0. Hellish Rebuke on Soldier C0 (atk 11, miss).
Mez – Draws Short Sword, dropping Crossbow. Attacks Soldier C0 with Sly Flourish (atk 20, dmg 6 + 11 sneak attack, hp 8).
Soldier B - Dead
Grunt B1 – Longsword against Schlobrock (atk 26 critical, dmg 5, hp 10 bloodied).
Grunt B3 – Longsword against Gherota (atk 12, miss).
Soldier C – Spear against Gherota (atk 21, dmg 5, hp 11 bloodied).
Grunt C1 – Longsword against Gherota (atk 20, dmg 5, hp 6 bloodied).
Grunt C2 – Advance, Longsword against Gherota (atk 22, dmg 5, hp 1)
Grunt C3 – Advance, but keeps spacing away from others. Doesn’t engage.
Grunt C4 – Advance, attack Gherota (atk 28 critical, dmg 5, hp -4).
Blackblade 2 – Moves into room, attacks Fisk (atk 13, miss).
Round 3

Merry – Saves against blindness (save 10). Force Orb against Soldier C0 provokes attack from Blackblade 2 (atk 22, dmg 3, hp 9 bloodied), attack hits (atk 16, dmg 9, dead) and secondaries Blackblade 2 (atk 4, miss), C1 (atk 18, dead), and B3 (atk 20, dead). Sustains and moves Flaming Sphere against near enemies.
Hexer – Stinging Hex against Merry (atk 9, miss).
Archer – Arrow at Fisk (atk 17, dmg 9, thp 2)
Archer 1 – Arrow at Fisk (atk 25, dmg 10, thp 0, hp 26)
Archer 2 – Arrow at Mex (atk 15, miss)
Archer 3 – Arrow at Fisk (atk 27, dmg 8, hp 18)
Gherota – Death save (roll 16)
Schlob – Warrior’s Surge against B1 (atk 17, dead) heals (heal 6, hp 16). Healing Word on Gherota (11, hp 7).
Blackblade 1 – Burned by Flaming Sphere (dmg 8, hp 17). Advances to position of Blackblade 2, provoking opportunity attack from Schlob (atk 23 crit, dmg 15, hp 2 bloodied) and Mez (atk 9, miss), using Sneaky to take his position. Short sword against Mairrethid (atk 22, dmg 6, hp 3).
Fisk – Shifts backwards, curses Blackblade 1, wallops him with Eldritch Blast (atk 15, dmg 13, dead). Absorbs power (thp 4).
Mez – Sly Flourish against Blackblade 2 (atk 17, dmg 11 + 6, hp 8 bloodied). Takes cover against wall.
Soldier B - Dead
Grunt B1 – Dead
Grunt B3 - Dead
Soldier C – Dead
Grunt C1 - Dead
Grunt C2 – Burned by Flaming Sphere (atk 10, miss). Advances and attacks Gherota (atk 17, miss).
Grunt C3 – Burned by Flaming Sphere (atk 12, miss). Advances and attacks Gherota (atk 15, miss).
Grunt C4 – Burned by Flaming Sphere (atk 19, dead)
Blackblade 2 – Short Sword against Gherota (Atk 18, miss)
Round 4

Merry – Waits for Mez to act.
Hexer – Sustains Vexing Cloud. Blinding Hex on Gherota (atk 23, dmg 11, hp -4, blind).
Archer – Arrow at Fisk (atk 12, miss)
Archer 1 – Arrow at Fisk (atk 20, dmg 9, thp 0, hp 13 bloodied)
Archer 2 – Arrow at Schlob (atk 17, dmg 8, hp 8 bloodied)
Archer 3 – Arrow at Schlob (atk 20, dmg 5, hp 3 bloodied)
Gherota – Fail blindness save (roll 5), fail death save (roll 7).
Schlob – Waits for Merry.
Fisk – Curse on Blackblade 2. Hellish Rebuke (atk 24, dmg 11 + 4 curse, dead) pact boon (thp 4).
Mez – Sly Flourish against C3 (Atk 20, dead). Advances on C2, uses Action Point for another attack (atk 12, miss).
Merry – Magic Missile against C2 (Atk 18, dead). Moves Flaming Sphere towards balcony archers, leaving it in scorching distance of Archer A3.
Schlob – Grabs and pulls Gherota back into room, slams door shut, and drops bar.
Soldier C - Dead
Grunt C1 - Dead
Grunt C2 - Dead
Grunt C3 - Dead
Grunt C4 - Dead
Blackblade 2 - Dead
Round 5

Hexer – Blinding Hex against door (atk 10, dmg 11, hp 9).
Archer – Idle.
Archer 1 – Idle.
Archer 2 – Idle.
Archer 3 – Burned by Flaming Sphere (atk 15, dead).
Gherota – Fails Blindness Save (roll 3), aces Death save (roll 20, hp 6).
Fisk – Second Wind (hp 21)
Mez – Heals Gherota w/untrained skill check (roll 13, hp 12)
Merry – Sustains Flaming Sphere. Second Wind (hp 5).
Schlob – Second Wind (hp 9).
Discussion: First question--wait to heal or not. Then three options--fight, run, talk terms. Worry about reinforcements, but dismissed, since they had plenty of time to muster before fight started. Talk terms, to earn enough time for a short break? Maybe.
Merry – Diplomacy check (roll 20, opposed Diplomacy check rolls 10, success!)
Complex Challenge, The Negotiation. (complexity 3, 8 success before 4 failures, diplomacy and bluff and insight.