Showing posts with label character stats. Show all posts
Showing posts with label character stats. Show all posts

Sunday, June 7, 2009

Mairrethid, level 2

Mairrethid, level 2
Human, Wizard
Arcane Implement Mastery: Staff of Defense

FINAL ABILITY SCORES
Str 10, Con 11, Dex 8, Int 20, Wis 14, Cha 10.

STARTING ABILITY SCORES
Str 10, Con 11, Dex 8, Int 18, Wis 14, Cha 10.


AC: 17 Fort: 12 Reflex: 17 Will: 16
HP: 25 Surges: 6 Surge Value: 6

TRAINED SKILLS
Insight +8, Arcana +11, History +11, Diplomacy +6, Dungeoneering +8

UNTRAINED SKILLS
Acrobatics, Bluff +1, Endurance +1, Heal +3, Intimidate +1, Nature +3, Perception +3, Religion +6, Stealth, Streetwise +1, Thievery, Athletics +1

FEATS
Wizard: Ritual Caster
Human: Linguist
Level 1: Action Surge
Level 2: Implement Expertise (staff)

POWERS
Wizard at-will 1: Scorching Burst
Wizard at-will 1: Magic Missile
Bonus At-Will Power: Thunderwave
Wizard daily 1: Flaming Sphere
Wizard daily 1 Spellbook: Sleep
Wizard encounter 1: Force Orb
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Arcane Insight

ITEMS
Spellbook, Cloth Armor (Basic Clothing), Quarterstaff, Dagger, Backpack (empty), Bedroll, Candle (10), Flask (empty) (5), Flint and Steel, Hammer, Lantern, Oil (1 pint) (5), Pitons (10), Pouch, Belt (empty) (4), Rations, Trail, Rope, hempen (50 ft.), Tent, Waterskin
RITUALS
Comprehend Language, Tenser's Floating Disk, Make Whole


Schlobrock, level 2

Orc, Cleric

FINAL ABILITY SCORES
Str 20, Con 13, Dex 10, Int 10, Wis 14, Cha 8.

STARTING ABILITY SCORES
Str 18, Con 11, Dex 10, Int 10, Wis 14, Cha 8.


AC: 17 Fort: 16 Reflex: 11 Will: 15
HP: 30 Surges: 8 Surge Value: 7

TRAINED SKILLS
Religion +6, Arcana +6, Insight +8, Heal +8, Nature +8

UNTRAINED SKILLS
Acrobatics, Bluff, Diplomacy, Dungeoneering +3, Endurance +1, History +1, Intimidate, Perception +3, Stealth, Streetwise, Thievery, Athletics +5

FEATS
Level 1: Warrior of the Wild
Level 2: Expert Tracker

POWERS
Cleric at-will 1: Righteous Brand
Cleric at-will 1: Lance of Faith
Cleric daily 1: Avenging Flame
Cleric encounter 1: Wrathful Thunder
Cleric utility 2: Shield of Faith

ITEMS
Ritual Book, Chainmail, Morningstar, Javelin (5), Dagger, Backpack (empty), Bedroll, Flint and Steel, Pouch, Belt (empty) (2), Rations, Trail, Rope, hempen (50 ft.), Torch (10), Waterskin, Flask (empty) (3), Vicious Spear +1
RITUALS
Gentle Repose, Animal Messenger

Mez Gobbo, level 2

Goblin, Rogue
Rogue Tactics: Artful Dodger

FINAL ABILITY SCORES
Str 8, Con 11, Dex 20, Int 10, Wis 10, Cha 16.

STARTING ABILITY SCORES
Str 8, Con 11, Dex 18, Int 10, Wis 10, Cha 14.


AC: 19 Fort: 11 Reflex: 20 Will: 14
HP: 28 Surges: 6 Surge Value: 7

TRAINED SKILLS
Stealth +13, Thievery +13, Perception +6, Streetwise +9, Acrobatics +11, Bluff +9

UNTRAINED SKILLS
Arcana +1, Diplomacy +4, Dungeoneering +1, Endurance +1, Heal +1, History +1, Insight +1, Intimidate +4, Nature +1, Religion +1, Athletics

FEATS
Level 1: Two-Weapon Fighting
Level 2: Two-Weapon Defense

POWERS
Rogue at-will 1: Sly Flourish
Rogue at-will 1: Deft Strike
Rogue daily 1: Easy Target
Rogue encounter 1: Positioning Strike
Rogue utility 2: Tumble

ITEMS
Leather Armor, Dagger (4), Hand Crossbow, Backpack (empty), Bedroll, Candle (5), Flask (empty) (3), Flint and Steel, Grappling Hook, Rations, Trail, Rope, Silk (50 ft.), Thieves' Tools, Waterskin, Duelist's Short sword +1

Gherota, level 2

Human, Fighter
Fighter Talents: One-handed Weapon Talent

FINAL ABILITY SCORES
Str 20, Con 11, Dex 14, Int 10, Wis 10, Cha 8.

STARTING ABILITY SCORES
Str 18, Con 11, Dex 14, Int 10, Wis 10, Cha 8.


AC: 20 Fort: 19 Reflex: 16 Will: 12
HP: 32 Surges: 9 Surge Value: 8

TRAINED SKILLS
Intimidate +5, Heal +6, Athletics +9, Endurance +4

UNTRAINED SKILLS
Acrobatics +1, Arcana +1, Bluff, Diplomacy, Dungeoneering +1, History +1, Insight +1, Nature +1, Perception +1, Religion +1, Stealth +1, Streetwise, Thievery +1

FEATS
Human: Action Surge
Level 1: Weapon Focus (Heavy Blade)
Level 2: Weapon Expertise (Heavy Blade)

POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Reaping Strike
Bonus At-Will Power: Tide of Iron
Fighter daily 1: Villain's Menace
Fighter encounter 1: Spinning Sweep
Fighter utility 2: Pass Forward

ITEMS
Scale Armor, Heavy Shield, Longsword, Throwing hammer, Sling, Sling Bullets (40), Backpack (empty), Bedroll, Flint and Steel, Pouch, Belt (empty), Rations, Trail, Rope, hempen (50 ft.), Torch (10), Waterskin, Bracers of Mighty Striking (heroic tier)

Gurnlocke Fisk, level 2

Dwarf, Warlock
Eldritch Blast: Eldritch Blast Constitution
Eldritch Pact: Infernal Pact

FINAL ABILITY SCORES
Str 10, Con 20, Dex 8, Int 14, Wis 13, Cha 10.

STARTING ABILITY SCORES
Str 10, Con 18, Dex 8, Int 14, Wis 11, Cha 10.


AC: 15 Fort: 16 Reflex: 14 Will: 13
HP: 37 Surges: 13 Surge Value: 9

TRAINED SKILLS
Insight +7, Religion +8, Arcana +8, History +8

UNTRAINED SKILLS
Acrobatics, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +8, Heal +2, Intimidate +1, Nature +2, Perception +2, Stealth, Streetwise +1, Thievery, Athletics +1

FEATS
Level 1: Improved Dark One's Blessing
Level 2: Durable

POWERS
Warlock daily 1: Flames of Phlegethos
Warlock encounter 1: Vampiric Embrace
Warlock utility 2: Fiendish Resilience

ITEMS
Leather Armor, Dagger, Warhammer, Backpack (empty), Bedroll, Flint and Steel, Lantern, Oil (1 pint) (10), Rations, Trail, Waterskin

Thursday, February 5, 2009

Character Stats as of Chapter 08

These are character summaries, generated through the official Dungeons and Dragons Character Builder. (It is worth subscribing to insider for a month to download the thing... I strongly recommend it.)

These are the characters at level 1, just after the Chapter 08 fight.


Gherota, level 1
Human, Fighter
Fighter Talents: One-handed Weapon Talent

FINAL ABILITY SCORES
Str 20, Con 11, Dex 14, Int 10, Wis 10, Cha 8.

Starting Ability Scores
Str 18, Con 11, Dex 14, Int 10, Wis 10, Cha 8.

AC: 19 Fort: 18 Reflex: 15 Will: 11
HP: 26 Surges: 9 Surge Value: 6

TRAINED SKILLS
Intimidate, Heal, Athletics, Endurance.

FEATS
1: Action Surge
1: Weapon Focus (Heavy Blade)

POWERS
1, At-Will: Cleave
1, At-Will: Reaping Strike
1, At-Will: Footwork Lure
1, Encounter: Spinning Sweep
1, Daily: Villain's Menace

ITEMS
Scale Armor, Heavy Shield, Longsword, Throwing hammer, Sling, Sling Bullets (40), Backpack (empty), Bedroll, Flint and Steel, Pouch, Belt (empty), Rations, Trail, Rope, hempen (50 ft.), Torch (10), Waterskin, Bracers of Mighty Striking (heroic tier)



Gurnlocke Fisk, level 1
Dwarf, Warlock
Eldritch Blast: Eldritch Blast Constitution
Eldritch Pact: Infernal Pact

FINAL ABILITY SCORES
Str 10, Con 20, Dex 8, Int 14, Wis 13, Cha 10.

Starting Ability Scores
Str 10, Con 18, Dex 8, Int 14, Wis 11, Cha 10.

AC: 14 Fort: 15 Reflex: 13 Will: 12
HP: 32 Surges: 11 Surge Value: 8

TRAINED SKILLS
Insight, Religion, Arcana, History.

FEATS
1: Improved Dark One's Blessing

POWERS
1, Encounter: Vampiric Embrace
1, Daily: Flames of Phlegethos

ITEMS
Leather Armor, Dagger, Warhammer, Backpack (empty), Bedroll, Flint and Steel, Lantern, Oil (1 pint) (10), Rations, Trail, Waterskin



Mairrethid, level 1
Human, Wizard
Arcane Implement Mastery: Staff of Defense

FINAL ABILITY SCORES
Str 10, Con 11, Dex 8, Int 20, Wis 14, Cha 10.

Starting Ability Scores
Str 10, Con 11, Dex 8, Int 18, Wis 14, Cha 10.

AC: 16 Fort: 11 Reflex: 16 Will: 15
HP: 21 Surges: 6 Surge Value: 5

TRAINED SKILLS
Insight, Arcana, History, Diplomacy, Dungeoneering.

FEATS
1: Ritual Caster
1: Linguist
1: Defensive Mobility

POWERS
1, At-Will: Magic Missile
1, At-Will: Scorching Burst
1, At-Will: Thunderwave
1, Encounter: Force Orb
1, Daily: Flaming Sphere
Spellbook: Sleep

ITEMS
Spellbook, Cloth Armor (Basic Clothing), Quarterstaff, Dagger, Backpack (empty), Bedroll, Candle (10), Flask (empty) (5), Flint and Steel, Hammer, Lantern, Oil (1 pint) (5), Pitons (10), Pouch, Belt (empty) (4), Rations, Trail, Rope, hempen (50 ft.), Tent, Waterskin, Comprehend Language, Tenser's Floating Disk, Make Whole



Mez Gobbo, level 1
Goblin, Rogue
Rogue Tactics: Artful Dodger

FINAL ABILITY SCORES
Str 8, Con 11, Dex 20, Int 10, Wis 10, Cha 16.

Starting Ability Scores
Str 8, Con 11, Dex 18, Int 10, Wis 10, Cha 14.

AC: 17 Fort: 10 Reflex: 18 Will: 13
HP: 23 Surges: 6 Surge Value: 5

TRAINED SKILLS
Stealth, Thievery, Perception, Streetwise, Acrobatics, Bluff.

FEATS
1: Backstabber

POWERS
1, At-Will: Deft Strike
1, At-Will: Sly Flourish
1, Encounter: Positioning Strike
1, Daily: Easy Target

ITEMS
Leather Armor, Dagger (4), Hand Crossbow, Backpack (empty), Bedroll, Candle (5), Flask (empty) (3), Flint and Steel, Grappling Hook, Rations, Trail, Rope, Silk (50 ft.), Thieves' Tools, Waterskin, Duelist's Short sword +1



Schlobrock, level 1
Orc, Cleric

FINAL ABILITY SCORES
Str 20, Con 13, Dex 10, Int 10, Wis 14, Cha 8.

Starting Ability Scores
Str 18, Con 11, Dex 10, Int 10, Wis 14, Cha 8.

AC: 16 Fort: 15 Reflex: 10 Will: 14
HP: 25 Surges: 8 Surge Value: 6

TRAINED SKILLS
Religion, Arcana, Insight, Heal, Nature.

FEATS
1: Ritual Caster
1: Warrior of the Wild

POWERS
1, At-Will: Lance of Faith
1, At-Will: Righteous Brand
1, Encounter: Wrathful Thunder
1, Daily: Avenging Flame

ITEMS
Ritual Book, Gentle Repose, Chainmail, Morningstar, Javelin (5), Dagger, Animal Messenger, Backpack (empty), Bedroll, Flint and Steel, Pouch, Belt (empty) (2), Rations, Trail, Rope, hempen (50 ft.), Torch (10), Waterskin, Flask (empty) (3), Vicious Spear +1