Sunday, June 7, 2009

Mairrethid, level 2

Mairrethid, level 2
Human, Wizard
Arcane Implement Mastery: Staff of Defense

FINAL ABILITY SCORES
Str 10, Con 11, Dex 8, Int 20, Wis 14, Cha 10.

STARTING ABILITY SCORES
Str 10, Con 11, Dex 8, Int 18, Wis 14, Cha 10.


AC: 17 Fort: 12 Reflex: 17 Will: 16
HP: 25 Surges: 6 Surge Value: 6

TRAINED SKILLS
Insight +8, Arcana +11, History +11, Diplomacy +6, Dungeoneering +8

UNTRAINED SKILLS
Acrobatics, Bluff +1, Endurance +1, Heal +3, Intimidate +1, Nature +3, Perception +3, Religion +6, Stealth, Streetwise +1, Thievery, Athletics +1

FEATS
Wizard: Ritual Caster
Human: Linguist
Level 1: Action Surge
Level 2: Implement Expertise (staff)

POWERS
Wizard at-will 1: Scorching Burst
Wizard at-will 1: Magic Missile
Bonus At-Will Power: Thunderwave
Wizard daily 1: Flaming Sphere
Wizard daily 1 Spellbook: Sleep
Wizard encounter 1: Force Orb
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Arcane Insight

ITEMS
Spellbook, Cloth Armor (Basic Clothing), Quarterstaff, Dagger, Backpack (empty), Bedroll, Candle (10), Flask (empty) (5), Flint and Steel, Hammer, Lantern, Oil (1 pint) (5), Pitons (10), Pouch, Belt (empty) (4), Rations, Trail, Rope, hempen (50 ft.), Tent, Waterskin
RITUALS
Comprehend Language, Tenser's Floating Disk, Make Whole


2 comments:

  1. Sorry, totally abandoned this project. I'm working on some new stuff, though... once I get a story banked, I'll serialize it on DnD's boards.

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