Sunday, February 8, 2009

Chapter 8 Combat Simulation Notes

Initiative

Mez - 22

Blackblade 2 - 18

Merry - 16

Hexer - 15

Archer - 14

  • Archer 1
  • Archer 2
  • Archer 3
  • Archer 4

Gherota - 14

Schlob - 12

Blackblade 1 - 11

Soldier C - 10

  • Grunt C1
  • Grunt C2
  • Grunt C3
  • Grunt C4

Fisk - 6

Soldier B - 2

  • Grunt B1
  • Grunt B2
  • Grunt B3
  • Grunt B4

Round 1

Mez – Sly Flourish crossbow shot out of the room at Soldier B0 (atk 29 crit, dmg 14 + 6 sneak attack, hp 27).

Blackblade 2 – Takes up position 2 squares from door against wall, doesn’t engage.

Merry – Scorching blast centered on Soldier B0 (atk 15, miss), with 2 minions in blast range (B1, atk 7, miss) (B2, atk 20, dmg 7, kill) (B4, atk 9, miss). Action point, summons Flaming Sphere behind Soldier B0 and attacks him (atk 7, miss). Moves to get position vs Archers.

Hexer – Vexing Cloud centered on Gherota, putting everyone at -2 attack until they leave the cloud, and an additional -2 against goblins in the cloud (concealment).

Archer – Schlob (atk 9, miss).

Archer 1 – Fisk (atk 17, dmg 6, hp 26).

Archer 2 – Merry (atk 12, miss).

Archer 3 – Gherota (atk 22, dmg 4, hp 22).

Archer 4 – Schlob (atk 12, miss).

Gherota – Handaxe at Soldier B0 (atk 22, dmg 7, hp 20, bloodied).

Schlob – Lance of Faith at Hexer (atk 6, miss).

Blackblade 1 – Stands pat, no action.

Soldier C – Waits until Soldier B gets to move.

  • Grunt C1 -
  • Grunt C2 -
  • Grunt C3 -
  • Grunt C4 -

Fisk – Places his Warlock’s Curse on Soldier B0, then Vampiric Embrace (atk 19, dmg 15 + 2 curse, hp 3). Fisk gains 7 thp.

Soldier B – Burned by Flaming Sphere (6 hp, dead), dies. Fisk gains 4 thp (total thp 11).

Grunt B1 – Advance and Longsword against Schlobrock (atk 19, dmg 5, hp 20)

Grunt B2 – Already Dead

Grunt B3 – Burned by Flaming Sphere (atk 12, miss). Advance and Longsword against Gherota (atk 15, miss).

Grunt B4 – Burned by Flaming Sphere (atk 19, dead)

Soldier C – Burned by Flaming Sphere (dmg 8, hp 39). Advance and Spear against Gherota (atk 17, miss).

Grunt C1 – Advance and Longsword Schlobrock (atk 19, dmg 5, hp 15).

Grunt C2 – Gets away from allies.

Grunt C3 – Gets away from allies.

Grunt C4 – Stands there like an idiot.

Round 2

Mez – Waits until after Fisk acts.

Blackblade 2 – Waits until after everyone acts.

Merry – Sustains Flaming Sphere and sends it toward Hexer, attacking with it (atk 1 critical miss).

Hexer – Burned by Flaming Sphere (dmg 9, hp 37). Sustains Vexing Cloud and moves it forward slightly, to keep party covered and give goblins more room to maneuver. Blinding Hex against Mairrethid (atk 19, dmg 9, hp 12, blinded). Moves away from Flaming Sphere.

Archer – Arrow against Fisk (atk 13, miss)

Archer 1 – Arrow against Gherota (atk 13, miss)

Archer 2 – Arrow against Mez (atk 1 critical, miss)

Archer 3 – Arrow against Gherota (atk 25, dmg 6, hp 16).

Archer 4 – Burned by Flaming Sphere (atk 14, dead).

Gherota – Draws Longsword, Footwork Lure against Soldier C0 (atk 25 critical, dmg 14, hp 25), stepping out and sliding C0 behind him.

Schlob – Healing word on Gherota (heal 9, hp 25). Righteous Brand, Soldier C0 (atk 8, miss).

Blackblade 1 – Advance and attack Gherota flanking with Swort Sword (atk 23, dmg 3 + 6 combat advantage, hp 16).

Fisk – Shift away from Soldier C0. Curse on Soldier C0. Hellish Rebuke on Soldier C0 (atk 11, miss).

Mez – Draws Short Sword, dropping Crossbow. Attacks Soldier C0 with Sly Flourish (atk 20, dmg 6 + 11 sneak attack, hp 8).

Soldier B - Dead

Grunt B1 – Longsword against Schlobrock (atk 26 critical, dmg 5, hp 10 bloodied).

Grunt B3 – Longsword against Gherota (atk 12, miss).

Soldier C – Spear against Gherota (atk 21, dmg 5, hp 11 bloodied).

Grunt C1 – Longsword against Gherota (atk 20, dmg 5, hp 6 bloodied).

Grunt C2 – Advance, Longsword against Gherota (atk 22, dmg 5, hp 1)

Grunt C3 – Advance, but keeps spacing away from others. Doesn’t engage.

Grunt C4 – Advance, attack Gherota (atk 28 critical, dmg 5, hp -4).

Blackblade 2 – Moves into room, attacks Fisk (atk 13, miss).

Round 3

Merry – Saves against blindness (save 10). Force Orb against Soldier C0 provokes attack from Blackblade 2 (atk 22, dmg 3, hp 9 bloodied), attack hits (atk 16, dmg 9, dead) and secondaries Blackblade 2 (atk 4, miss), C1 (atk 18, dead), and B3 (atk 20, dead). Sustains and moves Flaming Sphere against near enemies.

Hexer – Stinging Hex against Merry (atk 9, miss).

Archer – Arrow at Fisk (atk 17, dmg 9, thp 2)

Archer 1 – Arrow at Fisk (atk 25, dmg 10, thp 0, hp 26)

Archer 2 – Arrow at Mex (atk 15, miss)

Archer 3 – Arrow at Fisk (atk 27, dmg 8, hp 18)

Gherota – Death save (roll 16)

Schlob – Warrior’s Surge against B1 (atk 17, dead) heals (heal 6, hp 16). Healing Word on Gherota (11, hp 7).

Blackblade 1 – Burned by Flaming Sphere (dmg 8, hp 17). Advances to position of Blackblade 2, provoking opportunity attack from Schlob (atk 23 crit, dmg 15, hp 2 bloodied) and Mez (atk 9, miss), using Sneaky to take his position. Short sword against Mairrethid (atk 22, dmg 6, hp 3).

Fisk – Shifts backwards, curses Blackblade 1, wallops him with Eldritch Blast (atk 15, dmg 13, dead). Absorbs power (thp 4).

Mez – Sly Flourish against Blackblade 2 (atk 17, dmg 11 + 6, hp 8 bloodied). Takes cover against wall.

Soldier B - Dead

Grunt B1 – Dead

Grunt B3 - Dead

Soldier C – Dead

Grunt C1 - Dead

Grunt C2 – Burned by Flaming Sphere (atk 10, miss). Advances and attacks Gherota (atk 17, miss).

Grunt C3 – Burned by Flaming Sphere (atk 12, miss). Advances and attacks Gherota (atk 15, miss).

Grunt C4 – Burned by Flaming Sphere (atk 19, dead)

Blackblade 2 – Short Sword against Gherota (Atk 18, miss)

Round 4

Merry – Waits for Mez to act.

Hexer – Sustains Vexing Cloud. Blinding Hex on Gherota (atk 23, dmg 11, hp -4, blind).

Archer – Arrow at Fisk (atk 12, miss)

Archer 1 – Arrow at Fisk (atk 20, dmg 9, thp 0, hp 13 bloodied)

Archer 2 – Arrow at Schlob (atk 17, dmg 8, hp 8 bloodied)

Archer 3 – Arrow at Schlob (atk 20, dmg 5, hp 3 bloodied)

Gherota – Fail blindness save (roll 5), fail death save (roll 7).

Schlob – Waits for Merry.

Fisk – Curse on Blackblade 2. Hellish Rebuke (atk 24, dmg 11 + 4 curse, dead) pact boon (thp 4).

Mez – Sly Flourish against C3 (Atk 20, dead). Advances on C2, uses Action Point for another attack (atk 12, miss).

Merry – Magic Missile against C2 (Atk 18, dead). Moves Flaming Sphere towards balcony archers, leaving it in scorching distance of Archer A3.

Schlob – Grabs and pulls Gherota back into room, slams door shut, and drops bar.

Soldier C - Dead

Grunt C1 - Dead

Grunt C2 - Dead

Grunt C3 - Dead

Grunt C4 - Dead

Blackblade 2 - Dead

Round 5

Hexer – Blinding Hex against door (atk 10, dmg 11, hp 9).

Archer – Idle.

Archer 1 – Idle.

Archer 2 – Idle.

Archer 3 – Burned by Flaming Sphere (atk 15, dead).

Gherota – Fails Blindness Save (roll 3), aces Death save (roll 20, hp 6).

Fisk – Second Wind (hp 21)

Mez – Heals Gherota w/untrained skill check (roll 13, hp 12)

Merry – Sustains Flaming Sphere. Second Wind (hp 5).

Schlob – Second Wind (hp 9).

Discussion: First question--wait to heal or not. Then three options--fight, run, talk terms. Worry about reinforcements, but dismissed, since they had plenty of time to muster before fight started. Talk terms, to earn enough time for a short break? Maybe.

Merry – Diplomacy check (roll 20, opposed Diplomacy check rolls 10, success!)

Complex Challenge, The Negotiation. (complexity 3, 8 success before 4 failures, diplomacy and bluff and insight.

1 comment:

  1. Consider mixing some of this info with the actual stories.
    (example: http://www.arcathia.com/biscuits/ep028.htm )

    Otherwise you're pretty much brilliant. Keep it up :)

    ReplyDelete